SEO Blackhat SMO Tricks Can Hurt You Even if You Didn’t Do it Yourself!

Original Publishing: Well Written Words SEO Copywriter Service:
“SEO Blackhat SMO Tricks Can Hurt You Even if You Didn’t Do it Yourself!”

“Search engine optimizers’ Backhat social media optimization tricks can hurt you without you doing it yourself? Yes, it’s true, and here’s why.”
Today’s search engine optimization or SEO is rapidly changing to meet the New World Wide Web order of things. SMM (social media marketing) SMO (social media optimizing) SSM (social search marketing) and ‘personalized search’ are not only the catch-all SEO phrases or marketing fads of the moment: Search and social marketing now go hand in hand. Both social media and search optimization can work beautifully in tandem when used properly as a combined marketing strategy. Social media is here to stay, but Web 2.0 is old. Personalized Active Semantic Grid 3.0 is going to be the next Big Thing.
All in all, while technically things are different, nothing has really changed for SEO. What’s different to the Web as it was a short while ago is that Blackhats, marketers and Whitehats alike now use social media as part of their daily routine. The core principles of optimization have maintained identical faces in both worlds. Good gets good results and bad gets bad results. So most likely SEO professionals will continue to develop their talents and meet a demand through to the next phase of the Internet.
Why ramble on about what we already know? For some reason no SEO has yet broached the subject of the real issues with Blackhat optimizers. Once, link farms and mass directory submissions were just about standard practice, and when a Blackhat got started on your site, all that would be left was a disreputable, hollow husk. Even then, using these shady methods would hurt your ranking far more than they would help, and the same is true today. But what so many online business owners don’t realize is that when you have a Blackhat inside your social circle operating in stealth mode, you will unknowingly be ruining you own social search rankings just by associating with them.
“HOW in the WORLD could that possibly EVER happen?”
If you’re a quietly-observant person who is active on the internet, you may have already asked yourself this question. It may also be that you have already noticed the very thing I am about to unveil.
To make my point I can give some simple examples any social media user would have seen recently.

Blogs: Have you ever heard of Akismet? How about these spine-chilling terms: comment spam, feed scrapers, hacked blogs, hidden links, pingback spam, trackback spam, XSS injection? These are Blackhat tools and blog-abusing tricks. Every single one of these can destroy a site’s authority, ranking and traffic.
Take Delicious: Once a quality indicator for websites across the internet, now the most overcrowded, insanely dense sea of innumerable tags, more an exercise in pointlessness than anything at this point. What does that mean for you? Your bookmarks may or may not get credited, listed or scanned. Why? Because of the flood of spam, Delicious is now filtered to protect the site itself. Poisoned links can seep into your pool, fed by mass shares, bot armies and forced homepage listings that only seem interesting at first glance.
Digg: Wow this one is Easy. has virtually ground to a halt in the last few weeks. Reports of hundreds, if not over a thousand diggers banned for unwittingly aiding technical social Blackhats. It’s a story that has played out many times, but perhaps not on so large a scale.
As the redirected sites and obviously ad-fueled ADVERTISEMENT INCORPORATED sites flooded the Digg gates, scores of unwittingly complicit users then vanished. A new community of new and old faces replaced them. Now those users are mingling in a social site permeated with fear. Yes, it could and probably will happen again.
StumbleUpon: This is by far the most dangerous target for users. Blackhats can send you direct pages, often in a friendly way that will leave you unsuspecting. Yet according to the terms of StumbleUpon, no click should be asked for or suggested. Users guilty of asking for Stumbles can be banned, no questions asked. So next time you get a Stumble request, ” blah blah … stumble and review plz” read “make me money … get banned dummy”.
Twitter: Twitter oh our cruel mistress of dread. It’s addictive once you get started, yet staring you in the face is the Blackhat core from the dark depths of the Internet. Everything from adult and hijack redirects to mass-Google blacklisting has befallen Twitter users. Again as a Twitter user you may not be doing anything you would think could harm you, but you can get tagged as a spammer by association, and this can be visible to everyone and totally out of your control on ratings sites all over the Web. Talk about a reputation management nightmare.

As you now may see, the Internet as we know it has changed, in many ways for the better, but in some ways for the worse. Facets and faces of marketing will always be part of any product or consumer driven society, therefore greed or need will always drive some to choose the darker path.The bright side for all of us is that as technology changes, new and better is always just ahead. Test it, try it, explore the possibility of the Web. Go search and be thoughtful, be vigilant while you’re being social. Consider your actions and your associates carefully, and all will be well.
Another ridiculous yet interesting searchable socialized rant-ramble by: Mich De … yeah the very same dude :) [ @MichDe 4D twest U Pleepz N Tweepz ;) ]

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New Media Description via

New media – Wikipedia, the free encyclopedia:
“New media From Wikipedia, the free encyclopedia”

New media is a term meant to encompass the emergence of digital, computerized, or networked information and communication technologies in the later part of the 20th century.
Most technologies described as “new media” are digital, often having characteristics of being manipulatable, networkable, dense, compressible, and impartial

Until the 1980s media relied primarily upon print and art analog broadcast models, such as those of television and radio. The last twenty-five years have seen the rapid transformation into media which are predicated upon the use of digital computers, such as the Internet and computer games. However, these examples are only a small representation of new media. The use of digital computers has transformed the remaining ‘old’ media, as suggested by the advent of digital television and online publications. Even traditional media forms such as the printing press have been transformed through the application of technologies such as image manipulation software like Adobe Photoshop and desktop publishing tools.
Andrew L. Shapiro (1999) argues that the “emergence of new, digital technologies signals “a potentially radical shift of who is in control of information, experience and resources” (Shapiro cited in Croteau and Hoynes 2003: 322). W. Russell Neuman (1991) suggests that whilst the “new media” have technical capabilities to pull in one direction, economic and social forces pull back in the opposite direction. According to Neuman, “We are witnessing the evolution of a universal interconnected network of audio, video, and electronic text communications that will blur the distinction between interpersonal and mass communication and between public and private communication” (Neuman cited in Croteau and Hoynes 2003: 322). Neuman argues that New Media:

  • Will alter the meaning of geographic distance.
  • Allow for a huge increase in the volume of communication.
  • Provide the possibility of increasing the speed of communication.
  • Provide opportunities for interactive communication.
  • Allow forms of communication that were previously separate to overlap and interconnect.

Consequently it has been the contention of scholars such as Douglas Kellner and James Bohman that new media, and particularly the Internet, provides the potential for a democratic postmodern public sphere, in which citizens can participate in well informed, non-hierarchical debate pertaining to their social structures. Contradicting these positive appraisals of the potential social impacts of new media are scholars such as Ed Herman and Robert McChesney who have suggested that the transition to new media has seen a handful of powerful transnational telecommunications corporations who achieve a level of global influence which was hitherto unimaginable.
Recent contributions to the field such as Lister et al. (2003) and Friedman (2005) have highlighted both the positive and negative potential and actual implications of new media technologies, suggesting that some of the early work into new media studies was guilty of technological determinism – whereby the effects of media were determined by the technology themselves, rather than through tracing the complex social networks which governed the development, funding, implementation and future development of any technology.

Globalization and new media

Flew (2002) stated that as a result of the evolution of new media technologies, globalisation occurs. Globalisation is generally stated as “more than expansion of activities beyond the boundaries of particular nation states”. Globalisation shortens the distance between people all over the world by the electronic communication (Carely 1992 in Flew 2002) and Cairncross (1998) expresses this great development as the “death of distance”. New media “radically break the connection between physical place and social place, making physical location much less significant for our social relationships” (Croteau and Hoynes 2003: 311).
However, the changes in the new media environment create a series of tensions in the concept of “public sphere”. According to Ingrid Volkmer, “public sphere” is defined as a process through which public communication becomes restructured and partly disembedded from national political and cultural institutions. This trend of the globalized public sphere is not only as a geographical expansion form a nation to worldwide, but also changes the relationship between the public, the media and state (Volkmer, 1999:123).
Virtual communities” are being established online and transcend geographical boundaries, eliminating social restrictions. Howard Rheingold (2000) describes these globalised societies as self-defined networks, which resemble what we do in real life. “People in virtual communities use words on screens to exchange pleasantries and argue, engage in intellectual discourse, conduct commerce, make plans, brainstorm, gossip, feud, fall in love, create a little high art and a lot of idle talk” (Rheingold cited in Slevin 2000: 91). For Sherry Turkle “making the computer into a second self, finding a soul in the machine, can substitute for human relationships” (Holmes 2005: 184). New media has the ability to connect like-minded others worldwide.
While this perspective suggests that the technology drives – and therefore is a determining factor – in the process of globalisation, arguments involving technological determinism are generally frowned upon by mainstream media studies. [4][5][6] Instead academics focus on the multiplicity of processes by which technology is funded, researched and produced, forming a feedback loop when the technologies are used and often transformed by their users, which then feeds into the process of guiding their future development.
While commentators such as Castells espouse a ‘soft determinism’ whereby they contend that ‘Technology does not determine society. Nor does society script the course of technological change, since many factors, including individual inventiveness and entrpreneurialism, intervene in the process of scientific discovery, technical innovation and social applications, so the final outcome depends on a complex pattern of interaction. Indeed the dilemma of technological determinism is probably a false problem, since technology is society and society cannot be understood without its technological tools.’ (Castells 1996:5) This however is still distinct from stating that societal changes are instigated by technological develoment, which recalls the theses of Marshall McLuhan
Manovich and Castells have argued that whereas mass media ‘corresponded to the logic of industrial mass society, which values conformity over individuality,’ (Manovich 2001:41) new media follows the logic of the postindustrial or globalised society whereby ‘every citizen can construct her own custom lifestyle and select her ideology from a large number of choices. Rather than pushing the same objects to a mass audience, marketing now tries to target each individual separately.’ (Manovich 2001:42).

New media as a tool for social change

Social Movement Media has a rich and storied history that has changed at a rapid rate since New Media became widely used. The Zapatista Army of National Liberation of Chiapas, Mexico were the first major movement to make widely recognized and effective use of New Media for communiques and organizing in 1994. Since then, New Media has been used extensively by social movements to educate, organize, share cultural products of movements, communicate, coalition build, and more. The WTO Ministerial Conference of 1999 protest activity was another landmark in the use of New Media as a tool for social change. The WTO protests used media to organize the original action, communicate with and educate participants, and was used an alternative media source.[15] The Indymedia movement also developed out of this action, and has been a great tool in the democratization of information, which is another widely discussed aspect of new media movement. Some scholars even view this democratization as an indication of the creation of a “radical, socio-technical paradigm to challenge the dominant, neoliberal and technologically determinist model of information and communication technologies.” A less radical view along these same lines is that people are taking advantage of the internet to produce a grassroots globalization, one that is anti-neoliberal and centered on people rather than the flow of capital. Of course, some are also skeptical of the role of New Media in Social Movements. Many scholars point out unequal access to new media as a hindrance to broad-based movements, sometimes even oppressing some within a movement. Others are skeptical about how democratic or useful it really is for social movements, even for those with access. There are also many New Media components that activists cite as tools for change that have not been widely discussed as such by academics.
New Media has also found a use with less radical social movements such as the Free Hugs Campaign. Using websites, blogs, and online videos to demonstrate the effectiveness of the movement itself. Along with this example the use of high volume blogs has allowed numerous views and practices to be more widespread and gain more public attention. Another example is the on-going Free Tibet Campaign, which has been seen on numerous websites as well as having a slight tie-in with the band Gorillaz in their Gorillaz Bitez clip featuring the lead singer 2D sitting with protesters at a Free Tibet protest. Another social change seen coming from New Media is trends in fashion and the emergence of subcultures such as Text Speak, Cyberpunk, and various others.

National security

Security concerns over new media have increased due to the growing number of cybercrimes. Adam Lockyer, an analyst for The Terrorism Intelligence Centre, states that ‘insurgent terrorist organizations use the media as a conduit for their political message to be heard by the target audience’ (Lockyer, Adam 2003). By now, nearly every federal agency within the U.S. government has some department or division responsible for computer security. National security experts reach out to computer hackers and train internal operatives in the field of computer security with the need to intercept and interpret digital communications. Some of these methods go against the intent of new media and contribute to the debate about net neutrality.

Interactivity and new media

Interactivity has become a key term for number of new media use options evolving from the rapid dissemination of Internet access point, the digitalization of the media, and media convergence. In 1984, Rice defined the new media as communication technologies that enable or facilitate user-to-user interactivity and interactivity between user and information. Such as Internet replaces the “one-to-many” model of traditional mass communication with the possibility of a “many-to-many” web of communication. Any individual with the appropriate technology can now produce his or her online media and include images, text, and sound about whatever he or she chooses. So the new media with technology convergence shifts the model of mass communication, and radically shapes the ways we interact and communicate with one another. Vin Crosbie described three communications media in “What is new media?”. He saw Interpersonal media as “one to one”, Mass media as “one to many” and, finally New Media as Individuation Media or “many to many”.
When we think of interactivity and its meaning, we assume that it is only prominent in the conversational dynamics of individuals who are face-to-face. This restriction of opinion does not allow us to see its existence in mediated communication forums. Interactivity is present in some programming work, such as video games. It’s also viable in the operation of traditional media. Other settings of interactivity include radio and television talk shows, letters to the editor, listener participation in such programs, and computer and technological programming.
Interactivity can be considered as a central concept in understanding new media, but different media forms possess different degree of interactivity, even some forms of digitized and converged media are not in fact interactive at all. Tony Feldman considers digital satellite television as an example of a new media technology that uses digital compression to dramatically increase the number of television channels that can be delivered, and which changes the nature of what can be offered through the service, but does not transform the experience of television from the user’s point of view, as it lacks a more fully interactive dimension. It remains the case that interactivity is not an inherent characteristic of all new media technologies, unlike digitization and convergence.
Terry Flew (2005) argues that “the global interactive games industry is large and growing, and is at the forefront of many of the most significant innovations in new media” (Flew 2005: 101). Interactivity is prominent in these online computer games such as World of Warcraft and The Sims Online. These games, developments of “new media”, allow for users to establish relationships and experience a sense of belonging, despite temporal and spatial boundaries. These games can be used as an escape or to act out a desired life. Will Wright, creator of The Sims, “is fascinated by the way gamers have become so attached to his invention-with some even living their lives through it” [26]. New media have created virtual realities that are becoming mere extensions of the world we live in.
New Media changes continuously due to the fact that it is constantly modified and redefined by the interaction between the creative use of the masses, emerging technology, cultural changes, etc.

The industry

The new media industry shares a close association with many market segments in areas such as software/video game design, television, radio, and particularly movies, advertising and marketing, which seeks to gain from the advantages of two-way dialogue with consumers primarily through the internet. The advertising industry has capitalized on the proliferation of new media with large agencies running multi-million dollar interactive advertising subsidiaries. Interactive websites and kiosks have become popular. In a number of cases advertising agencies have also set up new divisions to study new media. Public relations firms are taking advantage of the opportunities in new media through interactive PR practices.

See also

PIMP my ASCII – Pistol with Pimp Grips

PIMP my ASCII – ascii pistol pimped grips

Episode #1 of the “PIMP my ASCII” show.


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Watch for the next textisode of ‘PIMP my ASCII’ where next time..
We Pimp Homer Simpson with an ASCII Grill!!!

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New Media Marketing Concepts for Business Advertising Demographically

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Find out what people are saying on Facebook.

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Enhance Your Query. Lexicon graphs are a powerful way to understand the trends in what people are talking about. We’ve introduced a number of new ways to play with the data. Use the tabs at the top to explore different trends in a given topic.

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Coyote (mythology) via @Wikipedia

Coyote (mythology) – Wikipedia, the free encyclopedia:
“Coyote (mythology) From Wikipedia, the free encyclopedia”

Coyote (mythology)

From Wikipedia, the free encyclopedia

Coyote is a mythological character common to many Native American cultures, based on the coyote (Canis latrans) animal. This character is usually male and is generally anthropomorphic although he may have some coyote-like physical features such as fur, pointed ears, yellow eyes, tail and claws. The myths and legends which include Coyote vary widely from culture to culture.
Coyote shares many traits with the mythological figure Raven

Coyote in mythology

Coyote often plays the role of trickster, god of tricks, although in some stories he is a buffoon and the butt of jokes and in a few is outright evil. His positive traits include humor and sometimes cleverness. His negative traits are usually greed or desire, recklessness, impulsiveness and jealousy. Coyote is often the antagonist of his brother Wolf, who is wise and good natured but prone to giving in to Coyote’s incessant demands.
Among the Northwest tribes, coyote stories were often highly sexualized.[1] White settlers may have known, but been too timid to recirculate these stories; there is evidence that tellings by native writers have been sanitized. These myths seem to have been edited out of history by the more sexually conservative European-Americans, and are now difficult to find. There is reference to the sexual myths of the coyotes though in original sources from the era, where an Indian Agency administrator might refer to the myths and then primly refuse to tell the tales. Some examples include Recollections from the Colville Indian Agency 1886-1889 by Major Richard D. Gwydir and Coyote Stories by Mourning Dove.[2]

The creator

Coyote figures prominently in several creation myths. In one myth, Coyote creates the first people by kicking a ball of mud (sometimes a bit of feces) until it formed into the first man. In another myth Coyote is able to successfully impregnate an evil woman who has killed off all the other men in the world during the sexual act.
Coyote is also commonly a character in etiological myths, in which he tries to hunt prey or compete with other predators. In the process phenomena such as why rabbits have long ears are explained.

The culture hero

Coyote also plays the role of a hero, or even a culture hero, in some stories. In these stories, he proves to be helpful (and sometimes genuinely heroic).

By culture

The coyote (Canis latrans), the animal on which the myths are based

Coyote is a figure in the following cultural areas of the Americas, as commonly defined by ethnographers:


Coyote is featured in the culture of the following groups who live in the area covered by the state of California: the Karuk [3], the Tongva of Southern California, the Ohlone mythology of Northern California, the Miwok mythology of Northern California, and the Pomo mythology of Northern California

Great Plains

Coyote is seen in the cultural heritage of these people of the Great Plains area: the Crow mythology (Crow Nation), the Ho-Chunk mythology (Ho-Chunk, Winnebago), and the Menominee.


Myths and stories of Coyote are also found in the cultures of the Plateau area: the Chinookan (including the Wishram people and the Multnomah) [4], the Flathead [5], the Nez Perce [6], the Nlaka’pamux, the Secwepemc, the St’at’imc, the Tsilhqot’in, and the Yakama.[7]


Coyote has been compared to both the Scandinavian Loki, and also Prometheus, who shared with Coyote the trick of having stolen fire from the gods as a gift for mankind, and Anansi, a mythological culture hero from Western African mythology. Similarities can also be drawn with another trickster, the Polynesian demigod Māui, who also stole fire for mankind and introduced death to the world.
Claude Lévi-Strauss, French anthropologist proposed a structuralist theory that suggests that Coyote and Crow obtained mythic status because they are mediator animals between life and death.[8]

Coyote in the modern world

Coyote figures prominently in current efforts to educate young people about Western Native American languages and cultures. For example, the Secwepemc people of the Kamloops Indian Band in Kamloops, British Columbia, Canada, have designated their recently opened native elementary school the Sk’elep (Coyote) School of Excellence, while educational websites such as one co-sponsored by the Neskonlith Indian Band of Chase, British Columbia prominently feature stories about Sk’elep.[9].
Peter Blue Cloud (Aroniawenrate) is a member of the Turtle clan of the Mohawk Nation. His books include two collections of contemporary Coyote tales, Elderberry Flute Song and The Other Side of Nowhere, which place Coyote in a number of different guises—showing Coyote to be funny, wise, sad, and sexual. William Bright’s collection, A Coyote Reader, also shows the continuing importance of Coyote in today’s world.

Coyote in popular culture

The coyote is a popular figure in folklore and popular culture. Modern references may invoke either the animal or the mythological figure. Traits commonly described in pop culture appearances include inventiveness, mischievousness, and evasiveness.
Coyote makes an appearance in the Gargoyles episode “Cloud Fathers”. Coyote is also the name of a series of robots in the series, version 4.0 is designed to capture magical creatures and battles the trickster.
Wile E. Coyote could be considered an instance of the buffoon version of the Coyote myth.
Coyote is also one of the main characters in the webcomic Gunnerkrigg Court.
Coyote’s mythological role as a trickster is the basis for American sex workers’ modern adoption of the coyote in service to advocacy[citation needed] in their industry – “COYOTE” (“Call Off Your Old Tired Ethics”) is the name of a group established in 1973 in San Francisco to advocate for sex workers in political issues and to help prostitutes who want to leave the business.

6 Pole Flipping Flesh Flashing Noob Stripper Fail Videos SFW

Warning: attempting your best Striptease imitation can cause nasty faceplants. Noobs please leave it to the pros and only try this at home if your camera is rolling.
FAIL #1 Double Busted
FAIL #2 Repetitious Redneck
FAIL #3 Pop it Like its Hot
FAIL #4 Suzuki Split Splat
FAIL #5 Barbie’s Last Stand
FAIL #6 White Trash Trailer Bash
Everyone can admit the women who professionally pole dance have some skills. Now we know why most women should leave it to the pro’s or at least keep the camera turned off.

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Howard Rheingold on collaboration | Video via

Howard Rheingold on collaboration | Video on

About this talk

Howard Rheingold talks about the coming world of collaboration, participatory media and collective action — and how Wikipedia is really an outgrowth of our natural human instinct to work as a group.

About Howard Rheingold

Writer, artist and designer, theorist and community builder, Howard Rheingold is one of the driving minds behind our net-enabled, open, collaborative life. Full bio and more links